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Magic The Gathering!


bocha

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part 1 ....baka mahaba kasi e....

 

para sa akin mga hot na cards sa coldsnap ay:

 

yung mga dual lands na "snow land" ang type - uncommon lang! yun ang maganda dun

 

Dark depths - Legendary Snow Land

Dark Depths comes into play with ten ice counters on it.

3: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with Flying named Marit Lage into play.

 

Adakar valkyrie - 4WW, Rare

Snow Creature - Angel [4/5]

Flying, vigilance

T: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.

 

Darien, King of Kjeldor, 4WW, Rare

Legendary Creature - Human Lord [3/3]

Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

 

Field Marshal, 1WW, Rare

Creature - Human Soldier [2/2]

Other Soldiers get +1/+1 and have first strike. -- *da best to*

 

Gelid Shackles, W, Common

Snow Enchantment - Aura

Enchant creature

Enchanted creature can't block and its activated abilities can't be played.

S: Enchanted creature gains defender until end of turn. (S can be paid with one mana from a snow permanent.)

 

Sunscour, 5WW, Rare

Sorcery

You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.

Destroy all creatures.

 

Surging Sentinels, 2W, Common

Creature - Human Soldier [2/1]

First strike

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

 

White Shield Crusader, WW, Uncommon

Creature - Human Knight [2/1]

Protection from black

W: White Shield Crusader gains Flying until end of turn.WW: White Shield Crusader gets +1/+0 until end of turn.

 

Commandeer, 5UU, Rare

Instant

You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.)

 

Controvert, 2UU, Uncommon

Instant

Counter target spell.

Recover 2UU (When a creature is put into your graveyard from play, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Flashfreeze, 1U, Uncommon

Instant

Counter target red or green spell.

 

Frost Raptor, 2U, Common

Snow Creature - Bird [2/2]

Flying

SS: Frost Raptor can't be the target of spells or abilities this turn. (S can be paid with one mana from a snow permanent.)

 

Frozen Solid, 1UU, Common

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When damage is dealt to enchanted creature, destroy it.

 

Heidar, Rimewind Master, 4U, Rare

Legendary Creature - Human Wizard [3/3]

2, T: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.

 

Martyr of Frost, U, Common

Creature - Human Wizard [1/1]

2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays X.

 

Perilous Research, 1U, Uncommon

Instant

Draw two cards, then sacrifice a permanent.

 

Rune Snag, 1U, Common

Instant

Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

 

Surging AEther, 3U, Common

Instant

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

 

Deathmark, B, Uncommon

Sorcery

Destroy target green or white creature.

 

Garza's Assassin, BBB, Rare

Creature - Human Assassin [2/2]

Sacrifice Garza's Assassin: Destroy target nonblack creature.

Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Grim Harvest, 1B, Common

Instant

Return target creature card from your graveyard to your hand.

Recover 2B (When a creature is put into your graveyard from play, you may pay 2B. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Haakon, Stromgald Scourge, 1BB, Rare

Legendary Creature - Zombie Knight [3/3]

You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is in play, you may play Knight cards from your graveyard.

When Haakon is put into a graveyard from play, you lose 2 life.

 

Krovikan Rot, 2B, Uncommon

Instant

Destroy target creature with power 2 or less.

Recover 1BB (When a creature is put into your graveyard from play, you may pay 1BB. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Edited by paupawie
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part two....

 

Rime Transfusion, 1B, Uncommon

Snow Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has "S: This creature can't be blocked this turn except by snow creatures." (S can be paid with one mana from a snow permanent.)

 

Rimebound Dead, B, Common

Snow Creature - Skeleton [1/1]

S: Regenerate Rimebound Dead. (S can be paid with one mana from a snow permanent.)

 

Soul Spike, 5BB, Rare

Instant

You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.

Soul Spike deals 4 damage to target creature or player and you gain 4 life.

 

Stromgald Crusader, BB, Uncommon

Creature - Zombie Knight [2/1]

Protection from white

B: Stromgald Crusader gains Flying until end of turn.BB: Stromgald Crusader gets +1/+0 until end of turn.

 

Surging Dementia, 1B, Common

Sorcery

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Target player discards a card.

 

Void Maw, 4BB, Rare

Creature - Horror [4/5]

Trample

If another creature would be put into a graveyard from play, remove it from the game instead.

Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

 

Cryoclasm, 2R, Uncommon

Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

 

Fury of the Horde, 5RR, Rare

Sorcery

You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

 

Icefall, 2RR, Common

Sorcery

Destroy target artifact or land.

Recover RR (When a creature is put into your graveyard from play, you may pay RR. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Karplusan Wolverine, R, Common

Snow Creature - Beast [1/1]

Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.

 

Lightning Serpent, XR, Rare

Creature - Elemental Serpent [2/1]

Trample, haste

Lightning Serpent comes into play with X +1/+0 counters on it.

At end of turn, sacrifice Lightning Serpent.

 

Lovisa Coldeyes, 3RR, Rare

Legendary Creature - Human Lord [3/3]

Barbarians, Warriors, and Berserkers get +2/+2 and have haste.

 

Martyr of Ashes, R, Common

Creature - Human Shaman [1/1]

2, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without Flying.

 

Rimescale Dragon, 5RR, Rare

Snow Creature - Dragon [5/5]

Flying

2S: Tap target creature and put an ice counter on it. (S can be paid with one mana from a snow permanent.)

Creatures with ice counters on them don't untap during their controllers' untap steps.

 

Skred, R, Common

Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

 

Surging Flame, 1R, Common

Instant

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to target creature or player.

 

Allosaurus Rider, 5GG, Rare

Creature - Elf Warrior [0/0]

You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

 

Arctic Nishoba, 5G, Uncommon

Creature - Cat Warrior [6/6]

Trample

Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.

 

Frostweb Spider, 2G, Common

Snow Creature - Spider [1/3]

Frostweb Spider can block as though it had Flying.

Whenever Frostweb Spider blocks a creature with Flying, put a +1/+1 counter on Frostweb Spider at end of combat.

 

Hibernation's End, 4G, Rare

Enchantment

Cumulative upkeep 1

Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.

 

Into the North, 1G, Common

Sorcery

Search your library for a snow land card and put it into play tapped. Then shuffle your library.

 

Karplusan Strider, 3G, Uncommon

Creature - Yeti [3/4]

Karplusan Strider can't be the target of blue or black spells.

 

Martyr of Spores, G, Common

Creature - Human Shaman [1/1]

1, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

 

Mystic Melting, 3G, Uncommon

Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

 

Ohran Viper, 1GG, Rare

Snow Creature - Snake [1/3]

Whenever Ohran Viper deals combat damage to a creature, destroy that creature at the end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.

 

Panglacial Wurm, 5GG, Rare

Creature - Wurm [9/5]

Trample

While you're searching your library, you may play Panglacial Wurm from your library.

 

Resize, 1G, Uncommon

Instant

Target creature gets +3/+3 until end of turn.

Recover 1G (When a creature is put into your graveyard from play, you may pay 1oG. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Steam Spitter, 4G, Uncommon

Creature - Spider [1/5]

Steam Spitter can block as though it had Flying.

R: Steam Spitter gets +1/+0 until end of turn.

 

Surging Might, 2G, Common

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

 

Blizzard Specter, 2UB, Uncommon

Snow Creature - Specter [2/3]

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.

 

Garza Zol, Plague Queen, 4UBR, Rare

Legendary Creature - Vampire [5/5]

Flying, haste

Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.

Whenever Garza Zol deals combat damage to a player, you may draw a card.

 

Juniper Order Ranger, 3WG, Uncommon

Creature - Human Knight [2/4]

Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

 

Sek'Kuar, Deathkeeper, 2BRG, Rare

Legendary Creature - Orc Shaman [4/3]

Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.

 

Zur the Enchanter, 1WUB, Rare

Legendary Creature - Human Wizard [1/4]

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.

 

Jester's Scepter, 3, Rare

Artifact

When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.

2, T, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.

 

 

..opinion ko lang po na eto ang mga hot cards sa coldsnap ^_^

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dang those are nice cards....

 

its like a combination of some old cards....

 

i feel like an old dino... been out of the game too long

 

yup...the new expansion is the 3rd expansion to the ice age block....pero it doesn't mean that ice age and alliances will be standard....kumbaga, pang close ng chapter yung coldsnap.... ^_^

 

when did you start playing magic?....hmmmm, if you started playing in the mid 90's o late, there's no prob....you only have to catch up with the new card abilities.... ^_^

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ako 4th ed nag start

 

as in nong lumabas 4th ed? edi naabutan mo yung mga arabian nights, legends....nice.... :cool: ...ako officially nagstart nong lumabas yung iceage....on and off player ever since....ngayon, i make it a habit na kahit papaano, may alam akong cards sa lalabas na bagong expansion...dati kasi, wala akong alam sa mga lumabas na bago (urza block, masques, block, at onslaught block, wala ako gaanong alam).......

Edited by paupawie
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