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DARKSEED

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hi. we are currently forming a group of regular or semi regular players. we've been doing dnd before pero nahirapan sa plot dahil sa mga absences kapag may session. kaya when we got into boardgames, nagustuhan na namin. since parang nag dnd ka na din.

 

we have some game titles already:

 

tannhauser

last night on earth

descent:journeys in the dark

mansion of madness

 

 

these games you can finish in an average of 4 hours. mahaba lang talaga laruin descent.

 

we are from cavite. sa ngayon 2 na lang kami solid sa group. kung meron sana interested pa pm na lang.

 

 

 

nag WH40k din pala kami. SALAMAT MGA BOSSING!^_^

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  • 2 weeks later...

Just visited after such a long time, and was surprised to find people interested in WH40K-RPG.

 

I am currently running an active campaign for the above system....had a rough start since I came from d&d myself (1st through 4th ed.) and that the system bears no similarity to which (albeit I have tried WHFRP long since....but, I'm already going besides myself), but anybody interested is welcome to join in. We do both face-to-face sessions and online gaming (via PBP and maptools-supported VT-RPG).

 

If interested (to any), please check out the following sites:

Dark Millenium: WH40K-RP

Warhammer FRP: Age of Reckoning

PATHFINDER Society Grand Lodge

Dungeoneers and Dragonslayer 4e

Edited by demonic tutor
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Guys, check this out, from Pathfinder RPG Bestiary 3:

 

 

Bestiary‎ > ‎Monster Listings‎ > ‎Undead‎ > ‎

Manananggal

 

This disembodied female torso flaps through the air on batlike wings, her fanged face a hateful mask.

Manananggal CR 7

 

XP 3,200

CE Medium undead

Init +3; Senses darkvision 60 ft.; Perception +16

DEFENSE

 

AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)

hp 85 (10d8+40)

Fort +7, Ref +8, Will +10

DR 10/good or silver; Immune undead traits

Weaknesses light sensitivity, vulnerable to light blades

OFFENSE

 

Speed 30 ft., fly 100 ft. (good)

Melee bite +11 (1d8+4), 2 claws +12 (1d8+4 plus grab)

Special Attacks blood drain (1d2 Constitution)

Spell-Like Abilities (CL 9th; concentration +13)

 

At will—bleed (DC 14), dancing lights, touch of fatigue (DC 14)

3/day—darkness, deep slumber (DC 17), fear (DC 18)

STATISTICS

 

Str 19, Dex 17, Con —, Int 12, Wis 16, Cha 19

Base Atk +7; CMB +11 (+15 grapple); CMD 25

Feats Deceitful, Dodge, Flyby Attack, Lightning Reflexes, Weapon Focus (claws)

Skills Bluff +18, Disguise +21, Fly +16, Knowledge (religion) +11, Perception +16, Sense Motive +11, Spellcraft +6

Languages Abyssal, Common

SQ separate

SPECIAL ABILITIES

Separate (Su)

 

During the day, a manananggal looks like a living human woman. She does not detect as undead during the day, but is still an undead creature. At night, her upper torso rips away (this is a full round action that occurs at sunset), leaving her lower torso behind. Her lower torso is helpless, but her upper torso gains its fly speed and natural attacks at this time. The upper and lower portions share the same pool of hit points (despite any intervening distance), and if the helpless lower portion is damaged, the manananggal is immediately aware of the attack. Since manananggals can be destroyed by damage to their lower bodies, they prefer to hide their lower torsos when separated. A manananggal must return to its lower torso and reattach to it (a full-round action) within the hour before sunrise—each round a manananggal remains separated after sunrise, it takes 1d6 points of damage until it rejoins its lower torso or it crumbles into dust.

Vulnerable to Light Blades (Ex)

 

Light blades (such as daggers, kamas, kukris, rapiers, short swords, sickles, and starknives) deal double the weapon's base damage on a successful hit against a manananggal.

 

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

ECOLOGY

 

Environment any land

Organization solitary or pack (2-6)

Treasure standard

 

Horrid undead, manananggals walk among the living by day and prey upon them at night. These creatures delight in spreading fear and distrust. By day, they tend to stay inside because of their light sensitivity. They mask this odd behavior by either living just outside villages as reclusive hermits or by obtaining roles within the community that explain away or justify their eccentricities. Manananggals pass themselves off as normal people, usually posing as mad old women, midwives, hedge witches, or mystics. This allows the undead creatures to select their prey from within the community. Manananggals particularly enjoy feeding upon pregnant women, targeting them in their sleep so the undead may feast on the blood of both mothers and the children they carry. These foul creatures drain blood via their long, black, hollow tongues. Manananggals despise the scent of garlic and strong spices like cloves and anise. As they fly through the night, manananggals make a ticking or clicking sound, leading some villagers to call the creatures "tik-tiks." Once separated, a manananggal's mobile torso has a 6-foot wingspan.

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