RockmanZero Posted August 24, 2010 Share Posted August 24, 2010 Nice input Rockman. I usually put bunkers beside the entryway to stop the rush but I saw in a youtube video an expert Terran player use supply depots to block the entrance. I don't understand the wisdom in this tactic since you need supply depots to have more units. That's common. These are the reasons why they wall supply depots rather than bunkers: - in an early game, a ramp can be blocked by 3 supply depots or 1 supply depot and 1 barracks. Walling 1 supply depot and 1 barracks prevents any fast incoming units, specially zerglings and early scouting drones/probes/SCVs. Bunkers require a barracks before it can be built, so waiting for bunkers to be available will make you vulnerable to rushes. - dual purpose: you get to have wall and +8 supply at the same time for 100 minerals. Money well-spent. - you can lower down supply depots to let your units get out of your base. If you walled in your base with bunkers, you have no choice but to get a Medivac and transport your units outside your base which consumes a lot of time and resources. Quote Link to comment
RockmanZero Posted August 24, 2010 Share Posted August 24, 2010 Protoss players does the same thing. But instead, they start off by building a Pylon 3-4 cells away from the ramp entrance and then build 2 Gateways in the opening, making 2 solid 1000 HP (500 HP / 500 Shield) walls. They keep the Pylons away from the entrance as far as possible to avoid getting destroyed since they give power to the Gateways. Quote Link to comment
Guest hastati Posted August 25, 2010 Share Posted August 25, 2010 (edited) That's common. These are the reasons why they wall supply depots rather than bunkers: - in an early game, a ramp can be blocked by 3 supply depots or 1 supply depot and 1 barracks. Walling 1 supply depot and 1 barracks prevents any fast incoming units, specially zerglings and early scouting drones/probes/SCVs. Bunkers require a barracks before it can be built, so waiting for bunkers to be available will make you vulnerable to rushes. - dual purpose: you get to have wall and +8 supply at the same time for 100 minerals. Money well-spent. - you can lower down supply depots to let your units get out of your base. If you walled in your base with bunkers, you have no choice but to get a Medivac and transport your units outside your base which consumes a lot of time and resources.The thing is if you wall the entrance to your base with supply depots when you play as Terran and there is a zergling rush or zealot rush and they destroy your supply depots, sayang din diba? I just noticed that it's kinda difficult to turtle in the current maps of SC2 especially with the new units like the reaper. Edited August 25, 2010 by hastati Quote Link to comment
RockmanZero Posted August 25, 2010 Share Posted August 25, 2010 The thing is if you wall the entrance to your base with supply depots when you play as Terran and there is a zergling rush or zealot rush and they destroy your supply depots, sayang din diba? I just noticed that it's kinda difficult to turtle in the current maps of SC2 especially with the new units like the reaper. A rush of 3-4 zealots can't easily destroy 1 supply depot. And it's much more difficult for zerglings since they have less damage than zealots. Once your enemy rushes your base, by that time, you already have at least 5 marines. Just put those marines behind the supply depots and let them hit the rushing units from afar. By the time the supply depot's HP drops down to 100, you may have already killed all the rushing units and you may start your repairs on the depot. Wag ka matakot sa zealot/zergling rush. Marines can shoot over the supply depots while zealots and zerglings can't. Also, zealots are expensive. 100 minerals for 9 damage? 2 Marines for 100 minerals can deal 12 damage (6 damage each). Also, only 4 zealots can actually damage the depot on a ramp since they have to get near the depot to attack, and 4 of them already fills up the attacking space. Remember, if the enemy rushes you and they fail, you have the economic advantage. Supply depot + barracks wall works well for Terrans. Most online players does this. Quote Link to comment
Guest hastati Posted August 25, 2010 Share Posted August 25, 2010 A rush of 3-4 zealots can't easily destroy 1 supply depot. And it's much more difficult for zerglings since they have less damage than zealots. Once your enemy rushes your base, by that time, you already have at least 5 marines. Just put those marines behind the supply depots and let them hit the rushing units from afar. By the time the supply depot's HP drops down to 100, you may have already killed all the rushing units and you may start your repairs on the depot. Wag ka matakot sa zealot/zergling rush. Marines can shoot over the supply depots while zealots and zerglings can't. Also, zealots are expensive. 100 minerals for 9 damage? 2 Marines for 100 minerals can deal 12 damage (6 damage each). Also, only 4 zealots can actually damage the depot on a ramp since they have to get near the depot to attack, and 4 of them already fills up the attacking space. Remember, if the enemy rushes you and they fail, you have the economic advantage. Supply depot + barracks wall works well for Terrans. Most online players does this.Thanks for the info. I was just looking at it from an economic perspective since it would be a waste of minerals if your supply depots get destroyed. Do you turtle or do you attack asap in a one on one game? Quote Link to comment
RockmanZero Posted August 25, 2010 Share Posted August 25, 2010 (edited) As a Zerg, I don't turtle since I can't block the base entrance early due to creep restrictions. And zerg units aren't tough enough to fight on a head-on collision against large units (Battlecruisers, Thors, Collosi, etc.). Fighting against these units will take a lot of micro management, and I'm not good at it. I usually finish the game early or mid-game or else I'll be on a great disadvantage if the battle takes more than 20 minutes. Zerg units compensate their lack of HP through numbers. If the opponent has the same number of units as I have, then it's pointless to attack since I'll be crushed anyway, although veteran Zerg players are still able to take the advantage on end game. Terran's good, but I still like Zerg. The current top player for SC2 SEA is using Terran. Edited August 25, 2010 by RockmanZero Quote Link to comment
Guest hastati Posted August 25, 2010 Share Posted August 25, 2010 As a Zerg, I don't turtle since I can't block the base entrance early due to creep restrictions. And zerg units aren't tough enough to fight on a head-on collision against large units (Battlecruisers, Thors, Collosi, etc.). Fighting against these units will take a lot of micro management, and I'm not good at it. I usually finish the game early or mid-game or else I'll be on a great disadvantage if the battle takes more than 20 minutes. Zerg units compensate their lack of HP through numbers. If the opponent has the same number of units as I have, then it's pointless to attack since I'll be crushed anyway, although veteran Zerg players are still able to take the advantage on end game. Terran's good, but I still like Zerg. The current top player for SC2 SEA is using Terran.I recently went up against an Australian and he was using zerg, the battle was over in 10 minutes. All he did was use a progression of the zerg ground defense thing ( I forgot what it's called) until he reached my command center. Olats ako. Hehe. Quote Link to comment
RockmanZero Posted August 25, 2010 Share Posted August 25, 2010 I recently went up against an Australian and he was using zerg, the battle was over in 10 minutes. All he did was use a progression of the zerg ground defense thing ( I forgot what it's called) until he reached my command center. Olats ako. Hehe. Spine crawlers. Cheese tactic. uu daming cheesy players. Reaper harass, photon cannon rush, etc. Badtrip pero kasama talaga sa laro. Scout ka lagi agad ng SCV pagkatapos ng 1st supply depot m. Yung mismong pinangbuild mo ng supply depot yung ipangscout m. Quote Link to comment
Guest hastati Posted August 25, 2010 Share Posted August 25, 2010 I haven't tried that but I'll try it next time. Hehe. When I formally enter a league in battlenet, may fees ba or is it free? I'm a newbie when it comes to leagues that's why I'm asking. Quote Link to comment
RockmanZero Posted August 25, 2010 Share Posted August 25, 2010 It's free. No fees. Play online all you want http://sc2sig.com/s/sea/21025-1.png?1282718164 Quote Link to comment
Guest hastati Posted August 25, 2010 Share Posted August 25, 2010 Dude, is that your record in starcraft 2 one on one multiplayer games? Quote Link to comment
RockmanZero Posted August 26, 2010 Share Posted August 26, 2010 (edited) Yup. You can make your own sig showing your online stats. Visit www.sc2sig.com. http://sc2sig.com/s/sea/21025-1.png?1282718164 Edited August 26, 2010 by RockmanZero Quote Link to comment
Guest hastati Posted August 26, 2010 Share Posted August 26, 2010 (edited) In practice games so far in multiplayer games, 7 wins in 16 games ako. That's a bad record since I didn't even win half of my games. Regarding the best player in Southeast Asia, is his winning percentage hovering in the 80% range? Edited August 26, 2010 by hastati Quote Link to comment
RockmanZero Posted August 26, 2010 Share Posted August 26, 2010 That I don't know. I've checked it out here... http://sea.battle.net/sc2/en/blog/54305#blog Ooops.. the new top player has changed. It's now a Protoss player. Quote Link to comment
Guest hastati Posted August 26, 2010 Share Posted August 26, 2010 Have you played against any of these dudes? Quote Link to comment
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