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TGS 2005: MGS 4 Seen, Detailed

Guns of the Patriots shown at TGS. Nine minutes of video on display! Information inside.

by Ivan Sulic

 

September 15, 2005 - Metal Gear Solid 4 is officially titled Guns of the Patriots. It's at TGS and our boys are floored. According to their reports, it goes something like...

 

 

Start.

The world is brown, broken. Buildings lie burnt and shattered. Streets are twisted and mangled. Some war ruined this place. Some war ruins it still.

 

Soldiers prowl the futuristic battlefield, boasting their technological might. Bipedal personal war machines saunter alongside heavily armored tanks, almost strutting with artificial bravado. Above, helicopters rumble, tearing the very air apart. Air... And smoke. And dust.

 

This one has life.

 

The world is shown from the first-person. Hideo is taunting us. Is this an FPS? No way! Snake appears suddenly. Old and gray, he leaps forward like an animal and out come the CQC maneuvers. Soldiers fall helplessly before him. In someway we're reminded of Frank Miller's The Dark Night Returns. Age is not synonymous with weakness, anyway.

 

With his victims before him and their comrades rapidly approaching, Snake makes a hasty retreat behind cover. He's hidings among some debris. Effective as he was, the fight still seems to have taken its toll. He's worn now. His body is showing it, too. Though the injections he self-administers seem to calm his ailments, it's obvious our hero has lived better days.

 

Nowhere to hide.

 

That's what Kojima promised at E3. Does he mean from Death? Can Snake not escape the reaper that comes for us all? Is his time nearly up? Or maybe Kojima was just talking about Otacon. Maybe Snake can't hide from him. The old nerd seems to have attached himself to a mini-gear. But before the vid-link conversation can carry on for too long, Snake vaults back out into the fray.

 

Suddenly he's being hunted again. He flips the Solid Eye personal viewer on to get his electronic bearings. Then he's off. Through the air, between bullets and away from pouncing gears, he goes. He's running. Snake's running. Running and running and running. Not hiding. If he stops, they'll k*ll him.

 

Just when we thought we'd die, the video ended. But the information is still coming. Here's a bit from Kojima's development studio...

 

Kojima Productions:

"Unseen" could be described as the inner aspect. For instance, if one were to talk about realistic graphics in the gaming industry, he or she would be referring to an image that is photograph-like. That, however, is reality from an external perspective and does not necessarily take into account the inner aspect. In the past, buildings in games were similar to those found on movie or stage sets and were merely pictures or photographs of wall-material pasted on the surface of a polygon model. The characters created on infinitesimally thin boards were also devoid of any signs of inner flesh, blood, or heart.

With next-generation hardware, Hideo Kojima intends to undertake the task of creating the inner qualities of these elements. When objects break, the sound generated from the breakage differs according to the weight and hardness of the object, and the content of the objects becomes exposed. When a character sustains an injury, not only would he experience physical change, but his physical agony would inevitably be accompanied by an emotional, sensory, and spiritual change. For instance, when the wind blows, there is a gradual shift in the configuration of the sand. When trees are burned to the ground, new seeds in the scorched earth sprout and bloom into flowers.

 

The inner aspect is unseen and establishes its presence only through time and the will of the player. This will pave the way toward a revolutionary change that will lead us away from the past concept based on "reality" towards the "natural."

 

The setting for Metal Gear Solid 4 (MGS4) is a time far beyond where MGS ends and MGS2 picks up.

 

The player once again takes on the form of Solid Snake and undertakes new missions.

 

In MGS and MGS2, the player snuck into man-made buildings, and in MGS3 the player tackled the natural landscape of the 1960's. What follows with MGS4 is a whole new concept in which the harshest infiltration missions will need to be performed in completely new situations.

 

In the first Metal Gear Solid title, Liquid Snake, who has the same genetic makeup as Solid Snake, takes over the advanced weapon system at Shadow Moses, an island located in the northern sea off of Alaska. He demands the release of the body of Big Boss by the US government in exchange for the nuclear weapon system, Metal Gear Rex. Solid Snake is sent on a solo mission to infiltrate the cold, deserted island to confront his brother, the other Snake.

 

In MGS2, Raiden, a new member of the Foxhound group, is sent on a solo mission to intercept the plans of the terrorist group who have built a fortress at Big Shell, the wastewater purification facility off the coast of New York. In the process of carrying out the mission, the existence of a powerful organization that has worked behind the scenes to aid the prosperous development of the American Republic gradually comes to light.

 

MGS3, the latest release, goes back to the Cold War era and tells the tale of the original Solid Snake. It vividly depicts the birth of Big Boss.

 

With the fourth installment of the MGS series, the storyline is once again set in the near future. The next-generation PlayStation 3 platform will be infiltrated by an all-star cast and loaded with shocking new scenerios. The secret behind winning the warfare of the next-gen is not found in any "place" but rather in "Sense."

 

I bet this game would be the most anticipated one for PS3! :cool:

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ang lupit nung trailer! meron ka ba nung sinasabi nilang metal gear raiden: snake eraser? chaka sino yung sa teaser poster yung katabi ni otacon? yung napaka payat

 

Sorry the site seems to have been blocked already but you can download it here ----> Metal Gear Solid 4 Trailer

 

Alternatively, you can watch it at the official website too.

 

Metal Gear Solid 4 Official Website

 

Yung Metal Gear Raiden: Snake Eraser is a spoof teaser for MGS4. Naghahanap nga ako ngayon kasi mukhang nakakatawa talaga...sa description pa lang eh.

 

TGS 2005: Metal Gear Raiden: Snake Eraser

 

 

Director Kojima shows off a sequel to the parody teaser trailer from E3 for a fictitious game starring Metal Gear Solid 2's hero.

 

TOKYO--During the Tokyo Game Show, Konami director Hideo Kojima appeared on a special stage to show extra material on his anticipated PlayStation 3 title, Metal Gear Solid 4: Guns of the Patriots. Kojima was expected to show footage from MGS4 and to reveal details about the game with members of his development team. But this is Kojima that we're talking about, so there was a major surprise for attendees.

 

Instead of proceeding to the MGS4 trailer, Kojima began by explaining why the main character in the game ended up being Snake, rather than Metal Gear Solid 2's comparatively unpopular hero, Raiden. Kojima showed the E3 trailer rendered on the PlayStation 2 engine, in which Raiden fought Snake for the lead in MGS4. That trailer was expected, since Kojima usually warms up the crowd before going on to his main presentation. But what hit everyone completely off guard was a new sequel to the E3 trailer showcasing a fake game titled "Metal Gear Raiden: Snake Eraser."

 

Metal Gear Raiden: Snake Eraser starts out where the E3 trailer left off. Raiden, determined to snatch the main role in MGS4, decides to time-travel to the past to assassinate Big Boss so that Solid Snake will never exist. He appears in the MGS3 time frame like Arnold Schwarzenegger in The Terminator, almost completely naked and discharging electricity. But as he gets ready to find Big Boss, he is knocked out from above by a parachuting Snake, who is landing the HALO jump that begins MGS3's first mission. Moaning on the ground in pain, Raiden slips out of the time frame, while Colonel Campbell's voice can be heard off-screen, shouting, "You'll create a time paradox! The future will be changed!"

 

When Raiden gets up, he finds himself in the scene where Ocelot and Eva make their first appearances. Once again, Raiden is struck from behind, this time by Eva and her motorcycle. Big Boss is also at the scene, but Raiden is unconscious before he gets the chance to point a gun at him.

 

Waking up once again, Raiden finds that he has landed in a jail cell--with Big Boss locked up in another cell next door. Things take an odd twist from there, as Colonel Volgin appears, mistakes Raiden as his fellow soldier, Major Raikov, and tries to grope him in the jail cell's bed. Then Colonel Campbell's voice can be heard again screaming, "Don't do that! You'll create a time paradox! The future will be changed!"

 

Raiden then teleports into a barrel that carries the dead body of Metal Gear's original creator, Granin. There, he is harassed by Volgin once again, who punches the barrel from the outside and blasts it into the air. One teleport later, Raiden finds himself face to face with Eva's chest, right in the scene where she's exposing her large scar to Big Boss. Not being able to take his eyes off, a hefty slap by the femme fatale sends Raiden into another time warp.

 

After all of his troubles, Raiden finds himself face-to-face with Volgin yet again, who tries to crush Raiden with a Shagohad tank. Raiden is saved by a rocket launcher blast from Big Boss that stops the Shagohad, and he finally gets to meet the legendary mercenary. Big Boss, not knowing Raiden's intentions, hands a gun to him as a safety precaution. Raiden aims the gun at Big Boss' back, but he finds he can't k*ll the man that saved his life. Dropping the handgun to the ground, Raiden watches Big Boss as he rides away on a bike with Eva. He is then trampled by an army of soldiers racing after Big Boss and is subsequently crushed by a Shagohad.

 

This setback doesn't stop Raiden from trying to erase Solid Snake from history. As a last resort, he decides to k*ll Snake directly. As Raiden makes his last time warp, the screen suddenly changes from the 3D graphics of MGS3 to a 2D display of the original 8-bit MSX Metal Gear from 1987. But just as Raiden corners Snake, a solider appears behind him and guns him down. It's game over for Raiden, who then leaps back to his original time. "Get out of my way. He's mine!" says an aged Big Boss to Raiden in Metal Gear's 8-bit conversation screen, as Raiden shouts his last words of regret. "Big Boss... I know I should have killed you!"

 

Back in his own time, a despondent Raiden is comforted by his girlfriend, Rose, who says that the past can't be changed. "Metal Gear Solid 4 might not be possible," she says, as the trailer comes to its conclusion, "But what about 5...?"

 

The Metal Gear Raiden trailer was given a great applause by fans at Konami's booth, and it was a fantastic appetizer before Kojima's main presentation of MGS4. Gamers who couldn't visit the Tokyo Game Show will get a chance to see the trailer in a few more months, since it will be included in Metal Gear Solid 3: Subsistence's bonus material.

 

By Hirohiko Niizumi, GameSpot  POSTED: 09/18/05 04:21 PM

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i think that the mgs series is the best games in psx, and ps2.. astig ang story and gameplay

feel na feel mo yung laro

 

Well, we really can't compare the MGS from PSX & PS2 with this installment. As you may know, Kojima is famous for inserting some twists in the story so let's just wait & see. :cool:

 

astig talaga si snake.

 

kaya lang ibig sabihin pati si eva matanda na?  :boo:

 

heniweys, sana magkaroon sa ps2.  :upside: 

 

Astig talaga...nakakatense habang pinapanood ko yung trailer. :thumbsupsmiley:

 

It seems...si Snake lang ang tumanda. Kasi si Otacon halos walang pinagbago. Kung mapapansin mo...meron ininject si Snake sa arm nya to stop the pain. So most likely meron syang genetic defect or disorder since Snake is a clone of Big Boss.

 

Pre, for PS3 na ito talaga...meron sa PS2...MGS3: Subsistence. Online sya. :thumbsupsmiley:

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by Mark MacDonald 12.15.2005

 

The hard facts on Metal Gear Solid 4 are scarce. Kojima himself has instituted a media blackout on new MGS4 material and info until E3 of 2006, presumably to lay low until he unveils -- in typical Kojima fashion -- his next demo/trailer that will surely blow our minds. To bring everyone up to speed until such time, we've assembled every clue he's uttered so far, into one convenient location, so that conspiracy theorists can connect dot A to point B and so forth, and make educated guesses about where the series will go. Of course, there's more to learn, from Kojima himself, in our interview with him this Friday. So now's the time to brush up, and come back tomorrow for Saving Private Raiden: An interview with Hideo Kojima.

 

NOTE: This is information gathered from various interviews with MGS mastermind Hideo Kojima -- all quotes are from Mr. Kojima with the original sources noted after the quote.

 

Gameplay:

 

 

The theme of MGS4 is "no place to hide," but it will still be a stealth game. "The concept behind 'no place to hide' is that...there is no safety zone. According to the environment, things will always be changing, and there might be conditions where there literally is nowhere to hide."(1) Kojima has hinted in interviews and the first trailer that one aspect of the game may be destructible environments-you might be able to hide behind a wall but an enemy could always blow that wall apart.

 

The plan is to make the game's overall world more interactive and realistic than ever. "I want to create [a] kind of simulation world. [For example, in most games you have a tree but it's basically a piece of plastic; a set piece.] There should be life in that tree. If we water the tree it will grow, if we burn the tree it will die."(2)

 

Kojima has implied that you will be able to drive vehicles for the first time in the series. "We will try to make Snake control anything that's possible."(4)

 

There will be a "psychological aspect" to the game. "There is an intense fear when you point a gun at someone. I want to represent that in MGS4...that's what real combat is all about." Kojima plans on consulting a real psychologist in order to flesh out this aspect.(1) He also says that the A.I. will be so realistic-so much like playing against other real people-that using psychology against them will be crucial.(2) The bad guys will use it against you, too; Kojima gave an example of the new Metal Gear robots (in the second MGS4 trailer) emitting various peaceful countryside noises (including cicada, horse, and cow noises) to lull the player into a false sense of ease before attacking.(2)

 

Not all characters in MGS4 will be enemies. You may step into a battlefield between two foreign powers-depending on your actions or whom you k*ll, you can make friends or enemies with one or both countries (and thus their soldiers in the battlefield). What you do in one stage can also affect later stages of the game; if you help one country defeat another in a level, the defeated country may not be around in the next mission. There will also be innocent people not directly involved in the conflict in the war zone.(1)

 

The MGS4 team is planning to include a feature that allows you to control Otacon's robot to scout ahead, although it may not happen if the team decides it doesn't work well.(4)

 

The Close Quarters Combat (or CQC) system from MGS3 will return in some form in the game.(4)

 

But as for the healing, hunting, and camouflage systems from MGS3, "Some of them might carry on into MGS4, but since the theme is battlefield, we might implement them differently," says Kojima. "We will try to create a system that is best suited for that battlefield. There's bullets flying around everywhere, so you don't have time to go hunting for a frog to eat."

 

Online:

 

There will be an online aspect to MGS4, and "[it] will not be restricted to eight players" says Kojima, referring to MGS3: Subsistence's eight-player max for multiplayer battle modes.(2)

 

Story:

 

MGS4 takes place roughly 10 years after MGS2 (which took place in 2007 and in 2009).(2)

 

The plot will not be presented in the same way as it has in previous MGS games. "We won't create [the story] in the same way: cinema, action, cinema. I want the action to be less localized, for events to occur across large areas...I want to utilize the environment itself to tell the story line."(1)

 

Like previous games, MGS4 will use in-game graphics for the cutscenes so there will be no difference between gameplay visuals and the cinematics. However, Kojima says more of the story will be told through scripted events and voiceovers during gameplay rather than non-interactive movies.(2)

 

Kojima is interested in exploring "the concept of the substitution of war." For example, countries having robots do their fighting for them, or hiring mercenaries to fight their enemies, some of who could originally be from the same country as the soldiers they are fighting against.(2)

 

"MGS4 will not be based on a specific location; we just call it 'the battlefield,'" says Kojima. "It's any location where war is raging, many different situations, and many different countries." Kojima plans on "going near fighting" in real-world wars to get inspiration for the game. "I'm worried that some of my team might suffer some serious mental damage," he says, "and be unable to return to the real world."

 

Graphics:

 

Snakes' hair is actually physics-driven. His moustache alone contains the same number of polygons as an enemy in MGS3.(3) The game also uses self-shadowing and HDR lighting techniques to appear more realistic. Various color filter effects were overlayed on to the second trailer to make the footage look more like real film.

 

The second MGS4 trailer was generated in real time, not pre-rendered. Kojima proved this during the Tokyo Game Show by showing the demo again, pausing it, and changing the camera angle and lighting on the fly.(3)

 

Characters:

 

An older version of MGS hero Solid Snake is MGS4's main character. He looks older now due to the passage of time and the imperfect technology that was used to clone him from super-soldier Big Boss (the hero of MGS3). His moustache and hard-bitten old-timer look was inspired by actor Lee Van Cleef. His special electronic eye patch (named the Solid Eye) features a radar as well as thermal and night vision (and possibly other features).(1) He still smokes, and appears to have some kind of serious medical problem (that causes his seizure in the second trailer).

 

Snake's helpful scientist buddy Hal Emmerich (a.k.a. Otacon) returns in MGS4 as well. The two banded together after MGS1 and formed a group called "Philanthropy" to try and stop the proliferation of Metal Gear weapons throughout the world. (Judging by all the robots seen stomping around in the MGS4 trailer, they aren't doing so well so far.) In the footage we've seen, Otacon doesn't appear in person but his image is beamed to a small robot that accompanies Snake on the battlefield. Otacon himself is in a "safe place" outside the town Snake is fighting in.(3)

 

Raiden is back, appearing in official artwork holding a baby. Fans have hated the longhaired blond soldier ever since he infamously replaced Solid Snake as the hero in MGS2. He's been the butt of many jokes (many from Kojima himself in MGS3), but now Kojima says, "After you finish MGS4, you're going to like Raiden very much."(5)

 

Handlebar-mustached villain Revolver Ocelot has also appeared in press materials. While it's seemed like Ocelot worked for different sides or countries in previous MGS games, in truth he's always been a tool of The Patriots (see below). However, since he had Snake's cloned "brother" Liquid Snake's hand grafted on to his right arm after MGS1, at times Liquid's personality appears to take control of Ocelot. He was last seen (last in terms of the series' overall storyline) sailing off in a Metal Gear Ray weapon at the end of MGS2.

 

The bisexual vampire Vamp, who we last saw getting shot in the head as a boss enemy near the middle of MGS2, will apparently return in MGS4.

 

Meryl Silverberg, Snake's old love interest from the original MGS, looks to be alive and well in MGS4. (So if you got the optional ending in MGS1 where she died you'll need to play that game over again.)

 

The Patriots are a mysterious secret cabal that controls the U.S. government. "Very few are aware of their existence, even those with codeword clearance," U.S. President Johnson explained in MGS2. "Politics, the military, the economy. They control it all. They even choose who becomes President. The Patriots rule [America]." They have been involved in various degrees behind the scenes in all three previous MGS games.

 

Hideo Kojima's role:

 

Mr. Kojima is co-producing and co-directing MGS4 (along with Shuyou Murata, who wroked on Zone of the Enders and previous MGS games). "It's a totally new way of producing MGS," he says.(1) Kojima had only planned on producing, but he was convinced by his staff and fan reaction to direct again. He says he will not direct the next game (but then he said the same thing before MGS3 and MGS4).(2)

 

Sources:

(1) Electronic Gaming Monthly interview

(2) Game Informer interview

(3) Tokyo Game Show presentation

(4) PSM interview

(5) Official PlayStation Magazine interview

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