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joeglens

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Posts posted by joeglens

  1. i just re-read your post. you are on a corporate account. that's why PLDT has assigned you a static IP address.

     

    my account now costs 3k a month for 2mbps. according to PLDT, if i want a static address, i have to upgrade to a 4k+/month plan @ 1.6mbps.

     

    the added cost is that you have 5 static IP addresses and 5 pop3 email addresses

  2. PLDT CUSTOMER SERVICE SUCKS!!!!! I tried calling them but they wont troubleshoot over the phone! they said they will dispatch a technician out.I was just asking them a very simple question about the modem/router settings and they couldnt answer me!

     

    The reason is just very simple. They don't want you to know they configure thier system. Its thier way of preventing unauthorize access.

  3. it seems like pldt changed their dsl login procedure so i now have to login on a webpage. i can no longer have my router dial up and sign in. it's very irritating because that means my PC has to be on all the time for me to use the router for wifi surfing on my PDA.

     

    maybe the intention was to prevent internet connection sharing. who the hell knows. but if anyone knows a workaround to this, pls share naman!!! :)

     

     

    hmmm strange.... i just hook my my wifi DSL router to their Zyxel DSL router. Configure my wifi router to have the IP address assigned by PLDT, and set my Wi-Fi router as a DNS. hook all my wired PC to the Wi-Fi router using the 4 lan ports and viola...... even without the PC for as long as the two routers are active i can surf via Wi-Fi

  4. sana wag siyang mag flop like those game based movies.

     

     

    Only those game based movie directed by Uwe Boll goes down the sink; Bloodrayne, Alone in the Dark, and House of the Dead.

     

    Resident Evil made well in box office, although Final Fantasy: Spirits Within was not totally flop but it didn't do well in box office

  5. A scary thought:

     

    http://img.photobucket.com/albums/v489/azrach187/quad.jpg

     

    Four NVIDIA® GeForce® 7900 GPUs and an NVIDIA nForce®4 SLIT MCP combine to take NVIDIA® SLIT technology to the next level

     

    - 48 gigapixels/sec. of raw graphics performance and 6 teraflops of compute power·

    - pixel pipes and 2 GB of on-board graphics memory for stunning visual effect

     

    Turn it ALL on

    - Run your favorite games at extreme HD resolutions

    - Crank up the resolution to an unbelievable 2560x1600 while maintaining silky smooth frame rates

    - 32x antialiasing and 16x anisotropic filtering raise the bar for image quality

    - Maximize your shader and texture settings for a truly immersive gaming experience

     

    Handcrafted for excellence like a Ferrari Enzo

    - Elite technology delivers performance in a class by itself

     

    Avg. cost to run this monster? $4,500

     

    It is a good news for gamers and developers alike:

     

    First, the hardware developers - they aren't pressured to develop the next "better" gaming card. Although the technology would still move forward for singular cards, multiplying the power of one would now means more quality instead of rushed issued cards (usually followed by driver releases).

     

    Second, game developers - they now have more freedom to capitalize on existing game engines to develop graphics demanding applications. Some award winning engines that would be using the full potential of SLIs - Crytek (Far Cry), Unreal 2.0 engine (A.Army, Unreal Tournament), Havok 2.0 (Painkiller) and Source (HL2, CS:Source and DoD:Source)

     

    As for the gamers, well, they could upgrade their system without waiting for the next card as usually is the case. I don't forsee those with Quad SLI to upgrade soon to a better card, especially if they have 7900GTs on the Quad.

     

    :boo: Now that's what i call a monster hardware :cool:

     

    although at $4,500 i could buy myself a new 1U Dual Xeon 2Ghz blade server with 2GB of RAM and 2 Terabytes of HD space to host all my pr0n :lol: :lol: :lol: :lol: :lol:

  6. I use ATI Mobility RADEON 7000 IGP at 128MB

     

    7th gen consoles (xbox360,ps3) does offer technology to produce better graphics at a lower cost, since they already had 128-bit computing.

     

    The problem right now is that the technology is new that developers are still n00bs at maximizing the power of the system. I'll still wait a year or two to see progress in the developers community and if it still doesn't meet up to expectations then that's the time i say that Microsoft and SONY are nothing but moneygrabbing assholes

     

    I can still remember the release of initial games for PS2 and i can say that the quality of graphics improved as time goes by. This just tells that developers are developing l33t skillz in making use of the hardware at its maximum.

  7. Yup its all in the thrill and gaming experience. There was no argument in the first place. I was just explaning the facts and stuff why i find more thrill in console than in PC, at this moment. But some guy out there thought it was all trash talk and began cross-examining my statements. Its like im in a witness stand :lol:, although some of it might be my fault since fed the fire more wood

     

    That's why i bought a DS instead of a PSP since i like the gaming experience delivered by DS. Although in the future i might bought a PSP just for the sake of playing a GREAT GAME exclusive for it.

     

    So I spend more time in console than in PC as i stated in my first post doesn't mean i don't play PC right?

  8. hahahahaha commodore64 a 64-bit computer. Dude do you know the real reason it was called commodore64. it was called that way since it has 64KB of RAM, dude that thing has 8-bit 6510 microprocessor.

     

    And im talking about datawidth on the CPU

     

    Let me tell you this, computational power is base on the databus multiplied by the instruction cycle speed of the CPU, No matter how big your memory or how fast your processor is the speed will be limited by the datasize in needs to travel in the motherboard. Its like a highway, you can fit more cars on an 8 lanes highway than in 4 lanes. We're talking the volume of data that comes from the processor to the neccessary outputs

     

    ok Athlon 64 at 3.2Ghz 64-bit, Xbox360 3.2 Ghz but 128-bit . Data throughput is twice as much and GPU is not yet included in the calculation of overall system performace. every cycle, xbox360 delivers twice the amount of processed data than Athlon64

     

    I know how they develop games for console. They use Dual processors server grade platforms that isn't available at your local computer shop. We are talking about PERSONAL COMPUTERS after all isn't it. Why drag into the topic about supercomputers and Mainframe computers if they are not use for personal computing.

     

    you said it yourself PC you made today obsoletes in 3 months. But console doesn't since its already in top form tuned for maximum performace. Its the developers that need much training to make the best out of it.

     

    I cant argue with you that it all boils down to games, i very much agree with you. We have a saying that Fancy hardware doesn't sell game machines. It takes great games to sell fancy hardware. And right now my Great Games preference are all in the console market. And that's why I prefer consoles.

     

    I scan the internet for proof. And i do base my commecnts on experience i just use the net to back-up my claims. I am a hardware developer after all, so i know my stuff.

     

    And all i can tell you about your Xbox360 is that its part of the batch of 360s that was rushed for production and reeks of unpolished technology since MS want to lead the 7th gen console race

  9. after all the things that i have said you still haven't get my idea that the consoles are evolving faster than PC base on computational power

     

    i didn't say 64-bit processors doesn't exist as i stated earlier they are commonly used in server grade platforms and are now working its way to mainstream market.

     

    AMD64 was release 2003, Intels own version EM64T was released 2004 but Playstation 2 was release to public in March 1999 in japan. Sega Dreamcast was release 15 months before PS2. Heck, even Nintendo64 was release June 1996 in Japan. (I will say Atari's jaguar would be the first 64-bit console but its different since it uses 2 32-bit processors but uses 64-bit graphic processor)

     

    During those time consoles already entered the 64-bit computing era for consumers while during the release of AMD64 which is 2003, 7 or so years late, its still most commonly used in server grade platforms. I have to omit Supercomputers here since they don't belong to the cosumer market

     

    And now with the release of Xbox360, consoles are now entering the 128-bit era of computing for consumers.

     

    Yeah you might complain, WTF is this all they can deliver for next gen. I dont blame you since 7th gen just started. Developers had hard time coping with new technologies, if you scan the internet regarding PS3 you see some developers complaining developing games for the PS3 would be tough as hell. That's why i didnt'y buy YET an xbox360. once the technology matures (I estimate maybe within the next year or so, just like PS2) i'll buy it. Same goes for PS3, ill wait until technology in PS3 matures before buying it. Although Wii is a different story since im planning on pre-ordering it ever since watching how it performs during E3, and there is some months to polish their technology before its release, im excited not because of graphics but because of the controller.

     

    so bottom line again Console evolved much faster the PC. But im not saying this will last forever. Sooner or later PC will probably outrun consoles in the computational power race for consumer market.

  10. i didn't confuse 64-bit console with 64-bit support PC, check my 64-bit link on my previous post to learn more about it. And mostly I'm talking about the databus, its the highway of information between components on the motherboard. No matter how fast the processor is if the databus is too narrow it will be overwhelmed by the slower processor with a wider databus since it takes less time to deliver more data, not process.

     

    Just look at the requirements of running a PS1 emulator, if your PC processor is less than 400Mhz it lags very much. why since it takes two cycles to deliver a 64-bit data of a PS1 on a 32-bit databus of a PC.

     

    And just to make clarifications as i stated earlier it never meant better graphics. Im talking about the computational power of the whole system.

  11. before i was a hard core PC gamer but now i spend more time on my PS2 than on my PC.

     

    Never felt wierd playing FPS on PS2 since i have my Keyboard/Mouse adapter

     

    although what im going to say does not really translate better graphics but im saying that console optimizes its hardware better than PC since its very obvious that PC is a multiplatform that has many usage aside from games and to tweak the PC for maximum gaming performance you need to spend some more

     

    PC has standards need to adhere so that other applications aside from games can run on it while console has its own standards just built around gaming. Until now the most expensive of processors for PC has only 64-bit databus and its even rare in consumer market since you need Windows XP x64 to fully optimize the usage of the processor and its very expensive, man 64-bit databus is 5th generation console which started during the release of PS1, N64, and Sega Saturn.

     

    Now 6th Gen Console have 128-bit databus (PS2, Xbox, Dreamcast, GameCube). 128-bit databus PC only exist as servers and mainframes and uses 2 64-bit processors, so i wouldn't call them PC since the word "Personal" does not apply them in my opinion

     

    Processor speed of PS2 doesn't even reached 500Mhz but a 500Mhz PIII with its 32MB graphic card, and 128MB of memory which runs on 32-bit databus can't compre to the processing power PS2 which only has 4MB Graphic Synthesizer and 32MB of memory but runs on 128-bit databus. The best PC graphics out there are base on SLI Technology

     

    The 7th gen console are even more powerful with Xbox 360's 3.2Ghz IBM PowerPC tri-core codenamed "Xenon", PS3 is also 3.2 Ghz PowerPC but has 7 3.2 Ghz SPE and its codename is "Cell" the newest processor to be developed not just for console but other applications as well, especially military computing hardware. Its the architecture is totally different from current processors which either uses Von Neuman or Harvard architecture

     

    I'll probably spend more time again on PC if someone can make a successful Emulators for 6th Gen Console. That's how i base my assumption that PC is more powerful than console.

  12. Fatal Frame Series is really spooky, played 2 and 3 and i say i dared not to play during night. The psychological tension just raised my blood pressure to all time high.

     

    Unlike F.E.A.R. or Resident Evil, which you still have a mouthful of confidence since you can have automatic rifles and/or bazookas, In Fatal Frame you only have a camera to protect yourself.

     

    The atmosphere made so well that everytime i play the game i thought i was playing inside a haunted mansion, especially if i pump up the surround sound.

  13. well we are referring to jubei yagyu of Onimusha: Dawn of Dreams... its a game :)

     

    and she is one heck of a japanese video game hot babe if you ask me hehehe! ohatsu's also fine looking :P

     

    I know it came from a game im just pointing out the joke here. A historically male name used in a female game character :lol: :lol: :lol: :lol:

     

    I could think that they want a alternate history of japan that's why they made it

  14. forgot to mention....

     

    ronzzzz the topic should have been BEMANI instead of KONAMI since bemani is the one that developed all these music games and konami is the publisher. And it is much more well known that when it comes to music and rythm games, BEMANI is the best.

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