In recent years, console gaming is built to those who worries less about tech specs. and just "insert-and-play." Where, PC gamers are those who eventually learn tech specs. to be "on-top-of-their-game." While console gamers rant and rave about new releases, PC gamers rant and rave on how their system would play the new release. Console gamers are easily wowed by graphics afforded by their machines. PC gamers are very demanding at the graphics they play. Console games becomes successful when the game mechanics is innovative, while in PC, game mechanics is expected to be in-depth. Unfortunately, PC gaming is not console gaming. To be a PC gamer, you must really know what hardware upgrades are out there. PC gamers are a bit more sassy when it comes to graphics and realism. Internet connectivity is almost a must to a PC gamer. Console gamers are a bit on a "take-it-as-it-comes" basis. Great product that comes out of the PC market, gets ported to consoles and usually is well recieved. On the other hand, great games on console that are ported to PC are met with lukewarm enthusiasm. A good example is Halo. It made waves for Xbox owners, but put most PC gamers to sleep. A good culprit is that it wasn't really a great game, it's because Xbox have an FPS friendly controller. PC gamers on the other hand, have enjoyed true independence when it comes to controls provided by the good selections of keyboard, mouse, USB/Serial controllers such as the joystick and the game pad. So when Halo came to PC, it was laughed at by PC gamers. Some port from PC that was very successful in the console departments are, but not limited to: RTS: Command and Conquer series, Warcraft series, etc. RPG: Ultima series, Dungeon and Dragon series, Elder Scrols series (Morrowind, Oblivion), etc. FPS: Far Cry, Rainbow Six series, Red Faction, Half-Life, etc. Action: Duke Nukem, Deus Ex, etc. Ironically, some games are better left in the PC department, such as Counter-Strike, though it debuted for Xbox, playing it using a controller would be the same as driving a cow in a minefiled. On the other hand, port from consoles tend to be taken as it is, mostly bought by those who have played it in the console. Such as: RTS: Dune, etc. RPG: Fable, Final Fantasy series, etc. FPS: Halo, MDK2, etc. Action: Metal Gear series, GTA series, Tony Hawk, Tomb raider Series, etc. Like games developed mostly for PC, some games are best left for consoles. A shining example of-course is Halo. Microsoft thought they had a hit on their hand when it became the number one game for Xbox. They bravely invested on the on-line port only to be ridiculed by online gamers. Their mistake points to two things, one is that they forgot PC gamers use mouse, which makes it easier to fine tune the aim. The second mistake is that they heavily advertised it and even provided a free demo. Big mistake, PC gamers got a glimpse of the console phenom only to find it a little less than bland. As a revenge, Halo 2 wasn't ported to PC, just yet. Microsoft instead, would release it for Windows Vista, reportedly, one of the first games only available to WinVis. Some people just don't learn... The topic of-course isn't games ported to console or vise-versa. The topic is why would you stick to console or PC? Is it the games? Or is it because of technical reason? I manage to own both sets (including an Xbox 360) so I might as well come out clean that I do heavily favor the PC because I feel playing inside a box when playing consoles, while PC feels like running outside.