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part 1 ....baka mahaba kasi e....

 

para sa akin mga hot na cards sa coldsnap ay:

 

yung mga dual lands na "snow land" ang type - uncommon lang! yun ang maganda dun

 

Dark depths - Legendary Snow Land

Dark Depths comes into play with ten ice counters on it.

3: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with Flying named Marit Lage into play.

 

Adakar valkyrie - 4WW, Rare

Snow Creature - Angel [4/5]

Flying, vigilance

T: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.

 

Darien, King of Kjeldor, 4WW, Rare

Legendary Creature - Human Lord [3/3]

Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

 

Field Marshal, 1WW, Rare

Creature - Human Soldier [2/2]

Other Soldiers get +1/+1 and have first strike. -- *da best to*

 

Gelid Shackles, W, Common

Snow Enchantment - Aura

Enchant creature

Enchanted creature can't block and its activated abilities can't be played.

S: Enchanted creature gains defender until end of turn. (S can be paid with one mana from a snow permanent.)

 

Sunscour, 5WW, Rare

Sorcery

You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.

Destroy all creatures.

 

Surging Sentinels, 2W, Common

Creature - Human Soldier [2/1]

First strike

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

 

White Shield Crusader, WW, Uncommon

Creature - Human Knight [2/1]

Protection from black

W: White Shield Crusader gains Flying until end of turn.WW: White Shield Crusader gets +1/+0 until end of turn.

 

Commandeer, 5UU, Rare

Instant

You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.)

 

Controvert, 2UU, Uncommon

Instant

Counter target spell.

Recover 2UU (When a creature is put into your graveyard from play, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Flashfreeze, 1U, Uncommon

Instant

Counter target red or green spell.

 

Frost Raptor, 2U, Common

Snow Creature - Bird [2/2]

Flying

SS: Frost Raptor can't be the target of spells or abilities this turn. (S can be paid with one mana from a snow permanent.)

 

Frozen Solid, 1UU, Common

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When damage is dealt to enchanted creature, destroy it.

 

Heidar, Rimewind Master, 4U, Rare

Legendary Creature - Human Wizard [3/3]

2, T: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.

 

Martyr of Frost, U, Common

Creature - Human Wizard [1/1]

2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays X.

 

Perilous Research, 1U, Uncommon

Instant

Draw two cards, then sacrifice a permanent.

 

Rune Snag, 1U, Common

Instant

Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

 

Surging AEther, 3U, Common

Instant

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

 

Deathmark, B, Uncommon

Sorcery

Destroy target green or white creature.

 

Garza's Assassin, BBB, Rare

Creature - Human Assassin [2/2]

Sacrifice Garza's Assassin: Destroy target nonblack creature.

Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Grim Harvest, 1B, Common

Instant

Return target creature card from your graveyard to your hand.

Recover 2B (When a creature is put into your graveyard from play, you may pay 2B. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Haakon, Stromgald Scourge, 1BB, Rare

Legendary Creature - Zombie Knight [3/3]

You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is in play, you may play Knight cards from your graveyard.

When Haakon is put into a graveyard from play, you lose 2 life.

 

Krovikan Rot, 2B, Uncommon

Instant

Destroy target creature with power 2 or less.

Recover 1BB (When a creature is put into your graveyard from play, you may pay 1BB. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Edited by paupawie
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part two....

 

Rime Transfusion, 1B, Uncommon

Snow Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has "S: This creature can't be blocked this turn except by snow creatures." (S can be paid with one mana from a snow permanent.)

 

Rimebound Dead, B, Common

Snow Creature - Skeleton [1/1]

S: Regenerate Rimebound Dead. (S can be paid with one mana from a snow permanent.)

 

Soul Spike, 5BB, Rare

Instant

You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.

Soul Spike deals 4 damage to target creature or player and you gain 4 life.

 

Stromgald Crusader, BB, Uncommon

Creature - Zombie Knight [2/1]

Protection from white

B: Stromgald Crusader gains Flying until end of turn.BB: Stromgald Crusader gets +1/+0 until end of turn.

 

Surging Dementia, 1B, Common

Sorcery

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Target player discards a card.

 

Void Maw, 4BB, Rare

Creature - Horror [4/5]

Trample

If another creature would be put into a graveyard from play, remove it from the game instead.

Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

 

Cryoclasm, 2R, Uncommon

Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

 

Fury of the Horde, 5RR, Rare

Sorcery

You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

 

Icefall, 2RR, Common

Sorcery

Destroy target artifact or land.

Recover RR (When a creature is put into your graveyard from play, you may pay RR. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Karplusan Wolverine, R, Common

Snow Creature - Beast [1/1]

Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.

 

Lightning Serpent, XR, Rare

Creature - Elemental Serpent [2/1]

Trample, haste

Lightning Serpent comes into play with X +1/+0 counters on it.

At end of turn, sacrifice Lightning Serpent.

 

Lovisa Coldeyes, 3RR, Rare

Legendary Creature - Human Lord [3/3]

Barbarians, Warriors, and Berserkers get +2/+2 and have haste.

 

Martyr of Ashes, R, Common

Creature - Human Shaman [1/1]

2, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without Flying.

 

Rimescale Dragon, 5RR, Rare

Snow Creature - Dragon [5/5]

Flying

2S: Tap target creature and put an ice counter on it. (S can be paid with one mana from a snow permanent.)

Creatures with ice counters on them don't untap during their controllers' untap steps.

 

Skred, R, Common

Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

 

Surging Flame, 1R, Common

Instant

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to target creature or player.

 

Allosaurus Rider, 5GG, Rare

Creature - Elf Warrior [0/0]

You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

 

Arctic Nishoba, 5G, Uncommon

Creature - Cat Warrior [6/6]

Trample

Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.

 

Frostweb Spider, 2G, Common

Snow Creature - Spider [1/3]

Frostweb Spider can block as though it had Flying.

Whenever Frostweb Spider blocks a creature with Flying, put a +1/+1 counter on Frostweb Spider at end of combat.

 

Hibernation's End, 4G, Rare

Enchantment

Cumulative upkeep 1

Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.

 

Into the North, 1G, Common

Sorcery

Search your library for a snow land card and put it into play tapped. Then shuffle your library.

 

Karplusan Strider, 3G, Uncommon

Creature - Yeti [3/4]

Karplusan Strider can't be the target of blue or black spells.

 

Martyr of Spores, G, Common

Creature - Human Shaman [1/1]

1, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

 

Mystic Melting, 3G, Uncommon

Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

 

Ohran Viper, 1GG, Rare

Snow Creature - Snake [1/3]

Whenever Ohran Viper deals combat damage to a creature, destroy that creature at the end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.

 

Panglacial Wurm, 5GG, Rare

Creature - Wurm [9/5]

Trample

While you're searching your library, you may play Panglacial Wurm from your library.

 

Resize, 1G, Uncommon

Instant

Target creature gets +3/+3 until end of turn.

Recover 1G (When a creature is put into your graveyard from play, you may pay 1oG. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

 

Steam Spitter, 4G, Uncommon

Creature - Spider [1/5]

Steam Spitter can block as though it had Flying.

R: Steam Spitter gets +1/+0 until end of turn.

 

Surging Might, 2G, Common

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

 

Blizzard Specter, 2UB, Uncommon

Snow Creature - Specter [2/3]

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.

 

Garza Zol, Plague Queen, 4UBR, Rare

Legendary Creature - Vampire [5/5]

Flying, haste

Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.

Whenever Garza Zol deals combat damage to a player, you may draw a card.

 

Juniper Order Ranger, 3WG, Uncommon

Creature - Human Knight [2/4]

Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

 

Sek'Kuar, Deathkeeper, 2BRG, Rare

Legendary Creature - Orc Shaman [4/3]

Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.

 

Zur the Enchanter, 1WUB, Rare

Legendary Creature - Human Wizard [1/4]

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.

 

Jester's Scepter, 3, Rare

Artifact

When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.

2, T, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.

 

 

..opinion ko lang po na eto ang mga hot cards sa coldsnap ^_^

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dang those are nice cards....

 

its like a combination of some old cards....

 

i feel like an old dino... been out of the game too long

 

yup...the new expansion is the 3rd expansion to the ice age block....pero it doesn't mean that ice age and alliances will be standard....kumbaga, pang close ng chapter yung coldsnap.... ^_^

 

when did you start playing magic?....hmmmm, if you started playing in the mid 90's o late, there's no prob....you only have to catch up with the new card abilities.... ^_^

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ako 4th ed nag start

 

as in nong lumabas 4th ed? edi naabutan mo yung mga arabian nights, legends....nice.... :cool: ...ako officially nagstart nong lumabas yung iceage....on and off player ever since....ngayon, i make it a habit na kahit papaano, may alam akong cards sa lalabas na bagong expansion...dati kasi, wala akong alam sa mga lumabas na bago (urza block, masques, block, at onslaught block, wala ako gaanong alam).......

Edited by paupawie
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yup...the new expansion is the 3rd expansion to the ice age block....pero it doesn't mean that ice age and alliances will be standard....kumbaga, pang close ng chapter yung coldsnap.... ^_^

 

when did you start playing magic?....hmmmm, if you started playing in the mid 90's o late, there's no prob....you only have to catch up with the new card abilities.... ^_^

 

started way way back.... alpha and beta cards up to alliances then stopped playing... too many hobbies packs a punch on the budget have to give it up...

 

wow these cards seems good... wonder will it fare on a type 1 no restriction deck....

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started way way back.... alpha and beta cards up to alliances then stopped playing... too many hobbies packs a punch on the budget have to give it up...

 

wow these cards seems good... wonder will it fare on a type 1 no restriction deck....

 

WHOA!!! old school!!! do you still have the cards? if you do, all i can say is - you're one lucky guy!!!! idol! ^_^ .....if only i started earlier....hmmmm, it would be - i'm 10 years old if i started playing when alpha cards came up.... ^_^

 

type1 vs. type2?.....i think vintage will win....but it all depends on the draw...old cards are strong!!!! ^_^

 

what are your other hobbies, if i may ask? :)

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WHOA!!! old school!!! do you still have the cards? if you do, all i can say is - you're one lucky guy!!!! idol! ^_^ .....if only i started earlier....hmmmm, it would be - i'm 10 years old if i started playing when alpha cards came up.... ^_^

 

type1 vs. type2?.....i think vintage will win....but it all depends on the draw...old cards are strong!!!! ^_^

 

what are your other hobbies, if i may ask? :)

 

yup have a whole album...

 

hear hear i think without restrictions type 1 will win 1st turn mox gems then combo hehehehehe :evil: :evil: :evil:

 

 

comic books, movie memorabilla, posters, action figures, swords etc

 

my apologies mod if my post is a lil out of topic

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yup have a whole album...

 

hear hear i think without restrictions type 1 will win 1st turn mox gems then combo hehehehehe :evil: :evil: :evil:

comic books, movie memorabilla, posters, action figures, swords etc

 

my apologies mod if my post is a lil out of topic

 

 

you have moxes.>?????????????????????????????????????????????

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NO, IF YOUR CARDS ARE TYPE 2, YOU CANNOT PLAY IN A TYPE 1 TOURNEY.

 

TYPE 2 OR STANDARD, LIMITED ANG MGA CARDS SA PARTICULAR EXPANSION.

EG. KAMIGAWA BLOCK, RAVNICA BLOCK, CLODSNAP, AND 9TH ED.

 

LAHAT NG IBANG EXPANSION AY TYPE 1 OR VINTAGE.

 

TYPE 1.5 IS EXTENDED. THIS IS TYPE 2 PLUS ILANG SETS PA FROM TYPE 1. PERO ANG KASALI YUNG MOST PREVIOUS SET.

 

;)

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ganun? pero tingnan mo to...got this from the magic: the gathering dci floor rules document (part lang po to....you can download it sa magicthegathering.com)....^_^

 

 

125. Standard Format Deck Construction

Card sets are allowed in Standard tournaments as described in section 104.

 

The following card sets are permitted in Standard tournaments:

• Ninth Edition

• Champions of Kamigawa™ (until October 20, 2006)

• Betrayers of Kamigawa™ (until October 20, 2006)

• Saviors of Kamigawa™ (until October 20, 2006)

• Ravnica: City of Guilds™

• Guildpact™

• Dissension™

• Coldsnap™ (Effective August 20, 2006)

• Time Spiral™ (Effective October 20, 2006)

 

There are currently no cards are banned in Standard tournaments.

 

 

126. Extended Format Deck Construction

Card sets are allowed in Extended tournaments as described in section 104.

 

The following card sets are permitted in Extended tournaments:

 

• Seventh Edition

• Eighth Edition

• Ninth Edition

• Invasion™

• Planeshift™

• Apocalypse™

• Odyssey™

• Torment™

• Judgment™

• Onslaught™

• Legions™

• Scourge™

• Mirrodin™

• Darksteel™

• Fifth Dawn™

• Champions of Kamigawa™

• Betrayers of Kamigawa™

• Saviors of Kamigawa™

• Ravnica: City of Guilds™

• Guildpact™

• Dissension™

• Coldsnap™ (effective August 20, 2006)

• Time Spiral™ (effective Oct. 20,2006)

 

The following cards are banned in Extended tournaments:

 

• Æther Vial

• Entomb

• Disciple of the Vault

• Skullclamp

 

 

127. Vintage Format Deck Construction

Vintage decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. Card sets are allowed in Vintage tournaments as described in section 104.

 

The following cards are banned in Vintage tournaments:

• Any ante card

• Chaos Orb

• Falling Star

 

The following cards are restricted in Vintage tournaments (only one copy of a restricted card may be used in a Vintage deck, including sideboard):

• Ancestral Recall

• Balance

• Black Lotus

• Black Vise

• Burning Wish

• Channel

• Chrome Mox

• Crop Rotation

• Demonic Consultation

• Demonic Tutor

• Dream Halls

• Enlightened Tutor

• Entomb

• Fact or Fiction

• Fastbond

• Frantic Search

• Grim Monolith

• Gush

• Imperial Seal

• Library of Alexandria

• Lion’s Eye Diamond

• Lotus Petal

• Mana Crypt

• Mana Vault

• Memory Jar

• Mind Over Matter

• Mind Twist

• Mind’s Desire

• Mox Diamond

• Mox Emerald

• Mox Jet

• Mox Pearl

• Mox Ruby

• Mox Sapphire

• Mystical Tutor

• Necropotence

• Personal Tutor

• Regrowth

• Sol Ring

• Strip Mine

• Time Spiral

• Time Walk

• Timetwister

• Tinker

• Tolarian Academy

• Trinisphere

• Vampiric Tutor

• Voltaic Key

• Wheel of Fortune

• Windfall

• Yawgmoth’s Bargain

• Yawgmoth’s Will

 

 

128. Legacy Format Deck Construction

Legacy decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. Card sets are allowed in Legacy tournaments as described in Section 104.

 

The following cards are banned in Legacy tournaments:

• Amulet of Quoz

• Ancestral Recall

• Balance

• Bazaar of Baghdad

• Black Lotus

• Black Vise

• Bronze Tablet

• Channel

• Chaos Orb

• Contract from Below

• Darkpact

• Demonic Attorney

• Demonic Consultation

• Demonic Tutor

• Dream Halls

• Earthcraft

• Entomb

• Falling Star

• Fastbond

• Frantic Search

• Goblin Recruiter

• Grim Monolith

• Gush

• Hermit Druid

• Illusionary Mask

• Imperial Seal

• Jeweled Bird

• Land Tax

• Library of Alexandria

• Mana Crypt

• Mana Drain

• Mana Vault

• Memory Jar

• Metalworker

• Mind Over Matter

• Mind Twist

• Mind’s Desire

• Mishra’s Workshop

• Mox Emerald

• Mox Jet

• Mox Pearl

• Mox Ruby

• Mox Sapphire

• Necropotence

• Oath of Druids

• Rebirth

• Replenish

• Skullclamp

• Sol Ring

• Strip Mine

• Tempest Efreet

• Time Spiral

• Time Walk

• Timetwister

• Timmerian Fiends

• Tinker

• Tolarian Academy

• Vampiric Tutor

• Wheel of Fortune

• Windfall

• Worldgorger Dragon

• Yawgmoth’s Bargain

• Yawgmoth’s Will

 

129. Block Format Deck Construction

The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section 104.

 

The DCI sanctions the following Block formats:

• Time Spiral™ Block (Time Spiral effective Oct 20, 2006)

• Ravnica™ Block (Ravnica: City of Guilds™, Guildpact™, Dissension™)

• Kamigawa™ Block (Champions of Kamigawa™, Betrayers of Kamigawa™, Saviors of Kamigawa™)

• Mirrodin™ Block (Mirrodin™, Darksteel™, Fifth Dawn™)

• Onslaught™ Block (Onslaugh™t, Legions™, Scourge™)

• Odyssey™ Block (Odyssey™, Tormen™t, Judgment™)

• Invasion™ Block (Invasion™, Planeshift™, Apocalypse™)

• Masques™ Block (Mercadian Masques™, Nemesis™, Prophecy™)

• Urza™ Block (Urza’s Saga™, Urza’s Legacy™, Urza’s Destiny™)

• Tempest™ Block (Tempest™, Stronghold™, Exodus™)

• Mirage™ Block (Mirage, Visions™, Weatherlight™)

• Ice Age™ Block (Ice Age™, Alliances™, Coldsnap™) – Coldsnap replaces Homelands effective August 20, 2006.

 

The following cards are banned in Block Constructed Tournaments:

• Skullclamp (Mirrodin Block)

• Lin Sivvi, Defiant Hero (Masques Block)

• Rishadan Port (Masques Block)

• Gaea’s Cradle (Urza Block)

• Memory Jar (Urza Block)

• Serra’s Sanctum (Urza Block)

• Time Spiral (Urza Block)

• Tolarian Academy (Urza Block)

• Voltaic Key (Urza Block)

• Windfall (Urza Block)

• Cursed Scroll (Tempest Block)

• Squandered Resources (Mirage Block)

• Amulet of Quoz (Ice Age Block)

• Thawing Glaciers (Ice Age Block)

• Timmerian Fiends (Ice Age Block)

• Zuran Orb (Ice Age Block)

 

------------sabi sa vintage, pwede cards from any cardsets....so pwede kahit standard deck mo, qualified ka parin sumali sa vintage. ^_^

Edited by paupawie
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dude, i'll bow down to you....cuz you have them!...it's quite a fortune!....oh no - don't tell me you have a black lotus!.....

 

have them also... but i guess the grade is near mint... some cards like the black lotus, jesters cap etc have some water damage... :cry: :cry: :cry: :cry: when a section on my old apartment got flooded a lot of comics, cards and posters were caught by it... luckily only 1 album has a near mint condition cards

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am planning to buy or rather play again just for fun... the new expansion is interesting... but i dont know how to play and what cards have the best combo...

 

any of you have an idea on a site or infos help an old mtg player start up or hook up

 

my primary source of info is magicthegathering.com...but if you want tons of decklists, there are a lot of sites with it...essentialmagic.com and magicdeckvortex.com are some of the examples.....

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my primary source of info is magicthegathering.com...but if you want tons of decklists, there are a lot of sites with it...essentialmagic.com and magicdeckvortex.com are some of the examples.....

 

thanks will check these sites...

 

hmm... will a blue red deck design can be still be a formidable deck... me think hmmm :unsure: :unsure: :unsure:

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